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Tt Rules - Do Numbers Really Matter Vs A Good Fps Experience?


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Poll: TT Rules vs A 'Good' FPS Experience (7 member(s) have cast votes)

Should Table Top [TT] Rules be the foundation of the damage/hit numbers?

  1. Yes, the TT rules are already ballanced for the weapon systems. (2 votes [28.57%])

    Percentage of vote: 28.57%

  2. No! FPS Experience should dictate how to ballance the weapon systems. (5 votes [71.43%])

    Percentage of vote: 71.43%

Vote

#1 Gregor Von Kassel

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Posted 14 November 2012 - 11:49 PM

So, I've been asking a lot of my friends lately, who play lots of FPS games, the same question. And the honest answer I get most of the time is that they really don't care about 'ballance' so long as their favorite weapon is the best one.

Leaving me unsatisfied with that answer I asked a group of TT players (non-BT players) if numerical ballance was more important than the combat experience. They mostly said, and I'm paraphrasing... "If the system is ballanced and I choose the wrong weapon for the wrong fight... Its my fault for the bad experience, not the rules or the damage modifiers."

So I'm wondering which side of the fence the people here in MW:O feel is more important? Ballance of damage numerically or the over all FPS 'feel' of ballance. My primary interest in this is due to a lot of people feeling the numbers just arn't adding up in regards to the individual weapon systems. I.E. Gauss is much more rewarding thatn say an A/C20 or ERPPC or LRMs due to damage output.

Root question: Shouldn't MW:O be sticking to the TT rules to ballance the different weapons systems rather then arbitrary numbers for the sake of the FPS feel? Aren't these weapons systems already ballanced? Heat/Cycle, Damage, Range? The only difference between TT and a FPS is pace right? The machine is doing all the calculations for you. Or am I wrong in assuming this?

Pick this apart. Give me the why/how on the whole FPS aspect vs numerical ballance.

Edited by VonKassel, 14 November 2012 - 11:59 PM.


#2 xXDivoXx

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Posted 15 November 2012 - 12:02 AM

Please enlarge your Faith this Poll is Great * also enlarge the Font size please*

Edited by xXDivoXx, 15 November 2012 - 12:08 AM.


#3 Academus

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Posted 15 November 2012 - 12:07 AM

Can't vote. I dont care about TT balance being exactly duplicated or not; I want balance in MWO that is based on maths, not someone's gut feeling that true DHS break balance.

#4 Reoh

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Posted 15 November 2012 - 12:09 AM

PGI are basically using the TT values but then have adapted them to the FPS experience through rate of fire as a balancing mechanic. I believe Mechwarrior cannot ever be exactly like TT. We have FPS targeting not RandomNumberGenerators rolling to hit, and hit location. Because of that accomodations must be made to maintain a great gameplay experience.

I didn't vote, because there's no midway option of Basing the game on TT but making some adaptions because of the different game mechanics.

#5 FunkyFritter

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Posted 15 November 2012 - 12:15 AM

Manual aiming and faster recycle times change everything. TT values are a decent starting point, but there's still a lot of tweaking to do before every weapon and upgrade in MWO has a niche.

#6 Ghost

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Posted 15 November 2012 - 12:20 AM

Hello there and welcome to the MWO forums! I can see you are interested in discussing the pros and cons of tabletop versus Mechwarrior. Unfortunately, the topic has proven to be quite a contentious area of discussion ever since these forums were created, and as a way to cool things down this topic and those like it have been officially discouraged in the Posting Etiquette guidelines. So it looks like I'm going to have to close this thread. Stick around, though! There are plenty of other things to discuss around here.





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